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Lantern angband6/11/2023 Fortunately no doombeasts in evidence yet. The only notables here are a Phantom (purple G, another straight Ghost upgrade), and a Demonologist (purple p, summons demons, naturally). You sense the presence of traps! You sense the presence of buried treasure! You sense the presence of objects! You sense the presence of evil creatures! Here's Freude's equipment:Īnd since we haven't seen it in a bit, here's his character sheet: We're all set to enter the dungeon again. We just don't have the stats for it to be competitive yet.ĭropping by the magic shop, we get our staves recharged and pick up a new Staff of Detect Evil. Which is a pity, since I'd really like to be using Totila. Is an extra 17 damage/round worth losing +1 to our light radius? Hard to say, but I'm going to use the new gloves for this next dive and see how it goes.Ĭhecking our other weapons, Dagmor is still our best damage dealer. Compare our damage before:Īnd with those Gloves of Slaying from the Armorsmith: We're going to get our Ring of Dexterity back on. More importantly, it gives us See Invisible, which frees up one of the all-important ring slots. The Phial is quite nice, but the Lantern gives us protection from blindness. Your light source is a Lantern of True Sight (7500 turns). The damage on this morningstar is not really impressive, though.īack at home, it's time to make some equipment swaps. See Invisible and protection from fear are both excellent abilities, though of course we no longer require the latter from items. The CON sustain is random it could be for any stat. Holy Avenger is one of the best enchantments available, mostly because it gives Slay Evil, which increases your damage against a huge number of enemies who otherwise aren't really vulnerable to anything. Meanwhile, the Temple has this little number: Store refreshes won't replace every item in stock, though, so it's not uncommon to see the same item several times before the RNG finally gets rid of it. Theoretically, if there was an item you really wanted that you couldn't afford, you could just hang out in the town, murdering townspeople for their occasional money drops, and eventually be able to buy the item. Items in the stores refresh every 1000 normal-speed turns, but only if the player is not currently in the town. These gloves might be worth using instead. Our current gauntlets are giving us resistance to Light (not an especially big deal), and +1 to our light radius (fairly helpful), along with redundant resistance to electricity and a pointless activation. +3 to-damage isn't a whole lot, but every little bit helps. Gloves of Slaying are like Rings of Slaying - they give minor combat bonuses. The Armorsmith has something we haven't seen before: Now we're back in town to restock and make a few equipment swaps before heading back down.įirst, as usual, let's make a pass through the stores to look for items of interest. Last time, Freude discovered that the dungeon is no longer the friendly, welcoming place it used to be. Part 11: Freude's On Fire Update 11: Freude's On Fire
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